Watch the button and the shot
This is the dedicated button path. The control stays familiar: you press the shot button, and ERA handles the configured hold-and-release sequence. It is separate from a right-stick rhythm sweep.
What do you configure?
In ERA V6, enable BTN SHOOTING → BUTTON LOCK. The saved hold comes from SET TIME, MOVE TIME or FADE TIME, selected by the input context. Check SHOOTING → ENVIRONMENT as well: MYCOURT, CITY, REC and CREW HQ have separate Button Shooting banks. Match the instructions to your installed build.
A saved value belongs to a particular input path. Do not copy a Rhythm Time into the button settings just because both are measured as timing values.
Can Button Shooting and Tempo Shooting run together?
They share the physical shot-button input. In the checked V6 reference, BUTTON LOCK takes priority if both switches are on. Choose Button Shooting for the saved hold; for manual Tempo Lock, set TEMPO LOCK on and BUTTON LOCK off. Choose Tempo Shooting if you want your release to trigger an upward right-stick sweep.
Before your first session
- Select Button Shooting in your ERA profile and confirm the supported settings for your build.
- Save the profile and install it into the intended Zen slot.
- Keep the same jumper and game conditions while testing.
- Adjust one relevant setting at a time and compare the in-game feedback.
For a one-press right-stick sequence instead, read the AutoGreen explanation. For the full installation path, use the first-setup guide.
See ERA at Ozark
Watch the full showcase and check the current price, hardware requirements and access terms.
View Ozark ERAWritten by Ozark about ERA. Feature descriptions follow the ERA product information, setup guide and release notes. Match instructions to your installed build.
Use the current official mode reference
Open Ozark’s Button Shooting guide and original demo for the clip details and current written explanation. In V6, enable BUTTON LOCK and choose SET TIME, MOVE TIME or FADE TIME for the active environment. Treat the older footage as an input example, rather than a current menu recording.